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Old Aug 07, 2006, 01:28 PM // 13:28   #121
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edited added note. The Wolves do NOT cast anything you have to put up spellbreaker for. Only the blood drinkers and mind wardens require spellbreaker to be cast. the wolves cast impale. they do more damage on crits. whoop de doo basil. prot spirit and spirit bond will own them as long as smiter stays within about one whole compass range. the range before his enchants fade off is enormous.
Shroud of Silence FTL. have you even attempted this run? or are you just spewing crap?
http://gw.gamewikis.org/wiki/Thorn_Wolf
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Old Aug 07, 2006, 01:38 PM // 13:38   #122
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Which would mean they dont cast shroud at all maybe?... Other ppl have made it to Urgoz apparantly... So it might just be a skill thety dont use
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Old Aug 07, 2006, 03:52 PM // 15:52   #123
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Originally Posted by RebelHero
Which would mean they dont cast shroud at all maybe?... Other ppl have made it to Urgoz apparantly... So it might just be a skill thety dont use
They most definately cast it, frequently too, atleast in a 12-man team.
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Old Aug 07, 2006, 04:32 PM // 16:32   #124
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Well we made it also till the big guy, but we dident seem to be able to get EoE in to good range of Urgoz ... we tryed to put it up at the left side as far as forward as we could, but he dident seem to harm him at all.
Does anyone here who made it till Urgoz and was able to kill him share some tactic about the last room ?

Here a Screenshot for the proof ^^!



Greeetzzzz Arcanus.
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Old Aug 07, 2006, 06:40 PM // 18:40   #125
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Quote:
Originally Posted by TheSonofDarwin
They most definately cast it, frequently too, atleast in a 12-man team.
i believe that the wolves have a gltich in their IAs, since the monks armor is so low, and their attacks deal so much dmg, they're gonna attempt to do nothing but kill the tanker in one shot
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Old Aug 07, 2006, 10:35 PM // 22:35   #126
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I just tested it.. They do cast it.. but they start with impale and then at least attacks for 15 secs. Then they all cast shroud of silence. Spell Breaker stops this very niceley. Just cast it as soon as they pop up.

[got to room 5 sofar, bridge room was fun]
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Old Aug 07, 2006, 10:40 PM // 22:40   #127
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Quote:
Originally Posted by remmeh
Shroud of Silence FTL. have you even attempted this run? or are you just spewing crap?
http://gw.gamewikis.org/wiki/Thorn_Wolf
I've tanked at least 100 Thorn Wolves without Spellbreaker on and never gotten anything other than Impale on me.
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Old Aug 08, 2006, 08:49 AM // 08:49   #128
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Remmeh:

thanks for the guildwiki link. I don't care. Have you tried this in a three man using the armor suggested (starter or shing jea monastary) or are you just spewing nonsense?

I don't play enough nor to I care to read WHY whether it be glitch in ai or some combination of my low defense armor or lack thereof, but the wolves never cast shroud on me. ever. We failed this run a lot. I've probably killed over 150, or possibly even 200 thorn wolves. past the fire bridge they start popping up everywhere it seems like candy. Never ONCE have they cast shroud on me. this was discovered quite early on in the first exhaustion room because i just didn't have the mana after exhaustion to cast spellbreaker. I retreated out of exhaustion and stayed alive on my ten mana tops bar (it got to 13 by the time the fight ended) by just spaming bond and prot every so often. from there me and my friends were like...test this? so we did. i never cast SB on wolves past that point though i will say that in room 9 where blood drinkers and wolves both spawn i was maintaining spellbreaker (by way of quickening zephyr, the first and second cast get off during zephyr's effect, if you can't wipe out bloods after three spellbreakers you shouldn't be doing this run). I routinely clear out the thorn wolf spawns using nothign but sb and prot spirit.

That said, this IS a three man run. it could be that they don't cast shroud on 3 mans. It could also be as suggested above that with my armor so low the wolves are going for instant kills. It could also be the weapons i used. for the record i used totem axe and the 5 stone horns collector item (east exit of vasburg armory) divine symbol offhhand, gives 15 mana minus one pip regen and +30 health.

My armor is no chest, a divine symbol shing jea monastary (15 def?) cap w/ minor divine rune, shing jea hands of minor protection, shing jea legs and shing jea feet. On the fire bridge i take off the head and the arms because the fire flowers don't do enough dmg and i only need armor for the mana regen. i would posit the premise you can run this as a tank using only shing jea or starters armor legs and feet for mana regen. I cannot prove this because me and my friends succeeded just the once, and i was putting my hat and hands on after the firebridge every time.

All that being said maybe we just killed them fast enough they didn't cast shroud after the initial impales. although i seem to remember impale fading off and being recast. We found SoJ blows on anything but the barks and the fire bushes. Crap attacks too slow to damage themselves properly. SoJ should be used on worms, bark, and as a running tactic. If the tank needs to run in to draw all the aggro at once and THEN run back, cast soj. otherwise let wrath and retribution work away.

IF you have four hours to spend and IF my friends can get together (we won't even try this unless we're at Nkari (class v clinger) 's house because we get no error 07's there and my cable is on the friggen fritz) again, maybe you could come watch with us. you'd have to die. because you don't deserve the massive loot that we're earnign while you're sitting here flaming instead of trying this build out.

EVEN IF THEY CAST SHROUD ON 3 MAN'S, which I havn't found to be the case, THIS BUILD STILL WORKS. it would just be a damned sight slower and trickier having to cast breaker every group of thorn wolves. IF i EVER once get shroud cast on me i'll post it. and the screenshot.

Last edited by Brother Cube; Aug 08, 2006 at 08:52 AM // 08:52..
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Old Aug 08, 2006, 10:04 AM // 10:04   #129
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Currently playing around with this build with some guildies... after a few runs we finally managed to figure out how to deal with those darn Hopping Vampires that spawns at the start.

A few more tries and we managed to clear out the first dredges. It is rather hard to find that darn disencant spirit. I kept looking for an attack from it until I snapped awake and saw he attacks with dark dmg. So kiting around while pinned down is added to my growing experience.

After a few trials with the next set we clear out the whole first room Works VERY well actually. Now for the degen room...

Killing the first dredge group is easy, even the 2nd one. The first group of blood drinkers are also rather easy (if I remember to cast SB ) but how the heck do you take out that tree?
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Old Aug 08, 2006, 10:47 AM // 10:47   #130
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Quote:
Originally Posted by RebelHero
Which would mean they dont cast shroud at all maybe?...
The thorn wolves will not cast shroud of silence if you have a melee weapon equipped. Just use a totem axe/ffs with a 20% HRT divine focus and all is well.
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Old Aug 08, 2006, 10:57 AM // 10:57   #131
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Yesterday I got Shroud on me once... while I wis holding Rajazans Fervor...
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Old Aug 08, 2006, 04:42 PM // 16:42   #132
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Default the thorn wolves DO CAST SOS

Ok,

As you have all seen on the post, my guildys and I have done this run successfully, in fact we did it on Friday and Saturday night during the elite weekend, making it to and killing URGOZ both times. We have now done this mission together 3 times successfully, and at least 10 other times practicing.

Our tank monk "Stee Janz" has the thorn wolves cast Shroud of Silence on him along with a lot of other stuff ... (AND HE USES TOTEM AXE) so I'm not going to call but I know they do cast it.

P.S. I can post screens of us killing URGOZ this last weekend tonight after work.

Also Stee Janz and I did the sunreach thing last thursday because we were bored and figure it would work. We destroyed everything out in that area, killed 4 different bosses. He used "Ignorance" to disable Sunreach's healing signet. I was a MO/R and layed QZ, I would cast Spell Breaker on Stee then immeadiately cast QZ so he would effectively get 3 SB's while fighting sunreach's group, however he did get intterupted a lot and in most cases would die at least once before we would have to rez him and try again, but we killed sunreach 3 times. NO DROP ... we will probably work on this again.

Last edited by eatmesureshot; Aug 08, 2006 at 06:10 PM // 18:10..
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Old Aug 08, 2006, 06:48 PM // 18:48   #133
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Hey eatmesureshot, you say you killed urgoz, can you tell me how you exactly did that, cause we have been to urgoz 2 times now, but we couldnt kill him. We put up EoE behind the pilar so Urgoz couldnt hit the spirit. Then we started running and Urgoz took damage from the EoE, but he didnt die then before EoE was over. We got killed then because of wrong running.

Now my question is: Is there a better way to kill urgoz or do we just need to run better and keep refreshing EoE?
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Old Aug 08, 2006, 06:59 PM // 18:59   #134
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Quote:
Originally Posted by Shinobi234
Now my question is: Is there a better way to kill urgoz or do we just need to run better and keep refreshing EoE?
Bingo.
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Old Aug 08, 2006, 08:47 PM // 20:47   #135
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wicked
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Old Aug 08, 2006, 08:57 PM // 20:57   #136
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Quote:
Originally Posted by Shinobi234
Hey eatmesureshot, you say you killed urgoz, can you tell me how you exactly did that, cause we have been to urgoz 2 times now, but we couldnt kill him. We put up EoE behind the pilar so Urgoz couldnt hit the spirit. Then we started running and Urgoz took damage from the EoE, but he didnt die then before EoE was over. We got killed then because of wrong running.

Now my question is: Is there a better way to kill urgoz or do we just need to run better and keep refreshing EoE?
It's not Urgoz you have to worry about, what will kill eoe is the explosive growtz spawning to close to it and kill it when they die.
You have to find the spot behinde the pilar where it will reach Urgoz but still is safe from spawns. When you find that spot you only have to put it up once.
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Old Aug 08, 2006, 10:59 PM // 22:59   #137
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I went with a full group to try and kill urgoz, after several attempts and putting eoe closer and closer, I couldn't find any spot to reach him because the growths just kept popping up. Eventually our b/p group just put it up whenever we could, ran around hit barrage, ran, barrage etc.

I wish I could find the spot, but for me I have no luck any more.
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Old Aug 09, 2006, 02:05 AM // 02:05   #138
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Default EOE place

i just used other ppl screenshot, hope it is okay to edit it.

I don't play guild wars too much now. We used to go down to the left side after the entrance. Put EOE just beside the rock which located on the right side where you stay. Correct if i am out of this topic



Last edited by Raulence; Aug 09, 2006 at 02:15 AM // 02:15..
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Old Aug 10, 2006, 01:40 AM // 01:40   #139
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Quote:
Originally Posted by Raulence
i just used other ppl screenshot, hope it is okay to edit it.

I don't play guild wars too much now. We used to go down to the left side after the entrance. Put EOE just beside the rock which located on the right side where you stay. Correct if i am out of this topic
That was actually exactly the place where we had put it, but out of spawn range from the kamakazies was also out of range from Urgoz
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Old Aug 10, 2006, 09:17 AM // 09:17   #140
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way I see it loads of sceptism, will try it cant record it I suck. But who cares? If it works this will be one impressed person
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